Tencent Youth Game Designer Challenge provides a platform for university students to show their talents as game designers. Hosted by Tencent Institute of Games, this competition aims to discover outstanding game design & development talents and creative game works in universities through the creative process and production of games. It’s a challenge designed for college gamers all around the world.
Games we are looking for
Types: including but not limited to mini-programs, APPs, H5, PC or other platforms
Topics: Students and teams can create based on your own interests, or you can choose topics from traditional culture preservation, social issues, scientific research, scientific knowledge, military, education, medical care, etc.
- Highlights -
Opportunity for works to be incubated and released
Get in touch with experts in the Tencent Game
Opportunity to get Tencent offers
First round registration
Send an email to TIG_UR@tencent.com，the name of the email is "2020 Tencent Youth Game Designer Challenge Registration", the email must include your name, school, major, education, and email address. Please tell us whether you are participating individually or as a team. If it is a team, please note your team name, team members and your team picture. Please see attachment for mail format and requirements.
April 17th to June 20th, 2020 before 24:00
First round submission
After registration, send ppt, demo video and demo to TIG_UR@tencent.com before 24:00 on July 31, 2020. The name of the mail is "First round submission of 2020 Tencent Youth Game Designer Challenge".PPT for the introduction of creation and gameplay of the work (mail, ppt format and content framework refer to the download attachment). The video needs to explain the gameplay and ensure that the demo can be experienced.
April 17th to July 31th, 2020 before 24:00
First round evaluation
After the first round of evaluation, the results will be announced on the official website and email to notified to enter the semi-finals team (in no particular order).
August 3th to August 18th, 2020
Mentor guidance, second-round work revision, and submission.
The demo of the second round is optimized and perfected to improve the completion and quality of the demo. The submission method is the same as the first round’s. Please send ppt, demo video and demo to TIG_UR@tencent.com before 24:00 on August 19，2020.
August 19th to September 16th, 2020
Second round evaluation
16 works will be selected from all works in the semi-finals. After the evaluation, the results will be announced on the official website and the finalists will be notified via email (in no particular order).
September 17th to September 25th, 2020
Final judging and award ceremony
The final candidates compete on-site; final results will be announced on the official website.
- Gold Prize x1 -
- Silver Prize x2 -
- Bronze Prize x3 -
- Excellent Prize x10 -
- Best Creative Design Prize x1 -
- Best Art Design Prize x1 -
the challenge also offers the follows:
- The winning team also has the opportunity to be interviewed and receive offers from Tencent.
- Excellent award-winning works have the opportunity to be supported, incubated and released by Tencent Games and Tencent Institute of Games.
- The winning team will gain award certificate from Tencent Institute of Games.
General Manager of J1 Studio, Timi Studios, Interactive Entertainment Group, Tencent
Head of Operations for New Frontier Exploration, Interactive Entertainment Group, Tencent
Producer of "Moonlight Blade" by Aurora Studios, Interactive Entertainment Group, Tencent
Associate Producer of S1 Product Center, Morefun Studios, Interactive Entertainment Group, Tencent
Art Director of Morefun Studios, Interactive Entertainment Group, Tencent
Producer of "Game For Peace" by Lightspeed & Quantum Studios, Interactive Entertainment Group, Tencent
Lead Game Designer of "Glory of the King" by Timi Studios, Interactive Entertainment Group, Tencent
Lead Game Designer of the level of "Crossing Fire" by Timi Studios, Interactive Entertainment Group, Tencent
Evaluate the innovativeness of the gameplay, the fun of level design, etc.
Consider the degree of matching between art style and works, the uniqueness of art style, and the aesthetics of art design.
Level of completion
Consider the aspects of game content realization and game play experience.
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