Unity如何深入使用Vuforia

发表于2018-01-05
评论0 2.8k浏览

Vuforia 是被广泛使用的 AR 开发平台,面对如此有用的Vuforia,本文就重点突出实现如下功能:

普通游戏 —–> AR

具体如下:

点击按钮后,调用的方法

    public  void kaiShiShiBie01(){  
        arcam.SetActive (true);   //开启AR相机  
        maincam.SetActive (false);   //关掉主相机
        btn.gameObject.SetActive (false);   //按钮也关掉
    }

DefaultTrackableEventHandler.cs

        private void OnTrackingFound()  //发现目标就调用,注意发现后只会执行一次
        {
            Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
            Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
            // Enable rendering:
            foreach (Renderer component in rendererComponents)
            {
                component.enabled = true;
            }
            // Enable colliders:
            foreach (Collider component in colliderComponents)
            {
                component.enabled = true;
            }
            //
            Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " found");  //注意这里,参考下面截图
            //haitao.instance.found1 ();
        }
        private void OnTrackingLost() //目标跟踪丢失,就调用一次
        {
            Renderer[] rendererComponents = GetComponentsInChildren<Renderer>(true);
            Collider[] colliderComponents = GetComponentsInChildren<Collider>(true);
            // Disable rendering:
            foreach (Renderer component in rendererComponents)
            {
                component.enabled = false;
            }
            // Disable colliders:
            foreach (Collider component in colliderComponents)
            {
                component.enabled = false;
            }
            Debug.Log("Trackable " + mTrackableBehaviour.TrackableName + " lost");
        }

如社区发表内容存在侵权行为,您可以点击这里查看侵权投诉指引